
Camelot U12 (School Year 7)
Our goal is to ignite a passion for rugby in your children by creating a fun and engaging environment. We value every child equally and ensure they all fall in love with the game. Alongside our exciting regular training sessions, we participate in matches and tournaments against other clubs.
Want to give it a TRY? Bring your young teenager for a free session on a Tuesday evening or Sunday morning!
Join a vibrant and friendly group dedicated to the joy of rugby and the thrill of learning new skills. We meet every Sunday and train every Tuesday during the season, either at Camelot or at other clubs for festivals and joint training sessions. Rugby is fantastic for young people, helping to build their fitness, resilience, teamwork, and discipline.
All new players are welcome—no experience needed! For more information, please contact us.
Our Squad Ethos
Champion enjoyment and foster a love for rugby in all U12 players, regardless of ability, while continuously enhancing their technical skills and overall performance at every level.
Our Goals for the Season
To play to the best of our abilities, to improve our individual & teamwork skills but most of all, to have fun!
Under 12's Junior Development Pathway
Age Group: Under 12’s.
LTAD Stage: Learn to Train.
Train/ Match: 70:30
Window of Optimal Trainability (Focus of athletic training)
- SKILLS. Learn fundamental Rugby skills, continue with ABCs.
- SPEED & Endurance
- STRENGTH – Only using body weight
Overall Coaching Approach
Loosely structured game to encourage free thinking.
Preparation for 12s game. but don’t play 12s.
Coach through questions / make them think!
Players may start to decide positions to play but try and encourage a variety of positions, as yet to fully develop.
Player Capacities
(Consolidate and develop previous age skills)
Consolidate & Develop Individual skills / Intro to new skills / cont. Develop tackling (Key element / safety)
Evasion
- HAND OFF (below armpits)
- Swerve and dodge / avoid contact
- Side step off both feet
- Always go forward at space
Handling skills
- Lateral Pass – BOTH hands 8-10 meters
- Decision making – creating & Preserving space, switch pass, loop pass.
- Catching (two hands) off the chest
Contact Skills
- Fine tune tackling skills (Front, side & behind) looking at body position and timing.
- Falling and placing the ball – long and jack knife presentations
- Pop up pass from ground.
- Offload out of the tackle. (push ball beyond the defender)
- Getting back to your feet – re-join game – Bounce
- Build overall confidence in contact.
Maul
- Full Maul.
- Ball carrier – Stability & Ball presentation low and in two hands.
- Link Player – Body position (Tower of power), set height equal to a scrum. secure and deliver ball.
- Additional players – join correctly (gate), understand ball transfer
- Defender – join correctly (gate), secure ball & player by wrapping ball carrier’s arms and ball. Leg drive.
Ruck
- Full ruck.
- Ball carrier – leg drive then to ground, secure with good presentation or pass ball.
- Support players – join correctly (gate), scrum body position, secure ball or ruck over.
- Tackler – release, regain feet & contest. join correctly (gate),
Scrum
- 5 nearest players (all should participate, subject to safety)
- Player in the Hooker position may strike / NO PUSH
- Channelling (Ch.1 & 2)
Backline attack
- Identify and attack space. Using patterns like switch pass, loop pass and miss pass
- Re-alignment (attack and defence)
- Recognise and be able to realign on turnover or loss of possession
- Develop further 2nd phase of attack, especially from set plays (Scrum, free pass, KOs) have players create a plan.
Kicking & Catching
- Punt, Grubber, Chip. Catching of high ball (Adjust body position) – No fly-hack
Laws / Ethics
- The tackle situation / Ruck & Maul / KO etc.
- Concept of sporting conduct and Perspective on sport.
The GAME
- Play full tackle games (all abilities)
Principles (Team play)
- Possession – work as unit to source possession
- Continuity – maintain possession / Support / Communication (encourage verbal skills)
- Decision making – allow them to explore various scenarios / let them get it wrong / review
- Vision – Create/be aware of space and how to use it
- Formation – Different types of attack / defence formations based on what player sees.
- Agility
- Awareness of body space
- Balance – Static & dynamic
- Co-ordination and manipulation
- Speed, Power & Endurance (Intro – Triple extension)
- Warm-up and cool down
- Enthusiasm & Commitment / Self Control
- Social confidence – Response to positive reinforcement
- COMMUNICATION SKILLS & creative thinking
- WORK AS PART OF A TEAM……..but look to identify positive role models
- Concentrate on Skills development, although now more unit skills and linking areas of play.
- CREATIVE Team work. Players play what is in front of them. Create time & Space!
Law Variations- Under 12’s
Players per side: 12
Max pitch size: 60 x 43
Minutes per half: 20
Max game time per day: 70
Additional variations: 70
Coaching tips: Referee & coach around recently introduced elements (Safety)