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U16

Camelot U16 (School Year 11)

Our aims are to help your children learn and enjoy rugby in a fun environment. We feel our children are equally important and ensure they are all learning to love rugby. As well as regular fun training sessions we play against other clubs at matches & tournaments on a regular basis.

Want to give it a TRY? Come and join us for a free session on a Wednesday evening or Sunday morning!

Come and join a friendly group dedicated to enjoying the game of rugby and learning new skills. We meet every Sunday during the season either at CRFC or away at other clubs. All new players are welcome, no experience is necessary as we often run up to three teams of varying skills and development. For more information, please contact us.

Our Squad Ethos

Promote enjoyment of rugby to all U16s of whatever ability, seeking to improve technical skills and performance at every level.

Our Goals for the Season

To play to the best of our abilities, to improve our individual & teamwork skills but most of all, to have fun!

Under 16's Junior Development Pathway

Age Group: Under 16’s

LTAD Stage: Train to Compete

Train/ Match: 50:50

Window of Optimal Trainability (Focus of athletic training)

Develop Fitness, specialisation of Rugby Skills & Tactics.

Strength: 12 months after PHV (which will vary for every player) / appropriate weight training to be taught.

Multi-functional role development – don’t Pigeon hole!

Overall Coaching Approach

VERY IMPORTANT – Be sensitive to the physical changes in the players (not all the same) as this effects training.

Most (not all) Player positions will be set / Specialisation.

CREATE GAME PRESSURE IN TRAINING.

Player Capacities

(Consolidate and develop previous age skills)

Consolidate & Develop Individual / Team skills under match conditions.

Evasion

  • Avoid contact
  • Swerve
  • HAND OFF (Full) / Change of pace / Sidestep

Handling skills

  • Decision making – Creating & Preserving space

Contact Skills

  • Tackling skills
  • Unit tackle (2nd & 3rd player support – attack & defence)
  • Reacting to what is in front of you.
  • Ball carrier making best decision before and in contact.

Maul

  • Full Maul.
  • Ball carrier – Strong base & protect ball / Support Players – Body position/drive, secure and deliver ball.
  • Defenders – hold up ball & player / drive..

Ruck

  • Ball carrier – Ball presentation
  • Support players – Protect ball carrier & secure ball.
  • Tackler – release, regain feet & contest.
  • Create Ruck to maintain continuity (Increase Speed of ruck). Phase play.

Scrum

  • Attack & Defence strategy. Channel 1,2,3.
  • Lineout
  • Full Lineout/ Specialist thrower / Decoy work / tactics of lineout
  • Game strategy from Lineout.

Backline attack – Multiple phases in match conditions.

  • Penetration – Positioning, Alignment & identification of space / Angle of run & timing of pass
  • Players be aware of formal role in a pattern / Decoys

Backline defence (Prevent penetration through defensive line / attempt to regain possession.

  • Alignment / move forward / React to threat / TACKLE / Support

Kicking & Catching

  • Attack, Defence & KO strategies.

Laws / Ethics

  • Understand the Laws
  • Personal responsibility for behaviours and actions

The GAME

  • Problem solving (in-Game)
  • Tactical options to achieve game plan
  • Awareness of opposition strength/weaknesses and ability adjust game plan

Principles (Team play)

  • ADD PRESSURE to principle of play
  • Players choose best options.
  • Multi-sprint endurance
  • Speed
  • Power
  • Agility / (Personal conditioning)
  • Position specific conditioning
  • Strength (Window – 12months after growth spurt slows)
  • Weight training (taught / supervised)
  •  
  • Personal preparation & warm-up
  • Controlled breathing & relaxation
  • CONCENTRATION
  • Independent thinking
  • Ambition
  • Life balance (Coping with pressure & SETBACKS)
  • Awareness of leadership demands and responsibilities.
  • Role model for younger players
Law Variations- Under 16’s

Players per side: 15

Max pitch size: 100 x 70

Minutes per half: 35

Max game time per day: 80

Additional variations: 80

Coaching tips: Be aware of player’s growth spurt / PHV, as training needs to be adjusted. Concentrate on Building fitness and position specific skills & Team play. REMEMBER TO KEEP IT FUN and to treat as young adults, as players will start to be tempted away from Rugby.